Digital technology in museums (Geismar)
What do museums do? Classify objects, represent relationships between people and things. Digital technologies have opened up the act of analysis – classification: “re-mediations of the authentic stuff” (Geismar 2013)
Interactivity of digital technologies; representation as static vs. dynamic.
What does it mean to open-up knowledge production? Whose authority is authentic?
“digital archives constitute an alternative imaginary of access and public access that similarly critiques the representational authority of the museum and archive” (Geismar 2013)
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Gaming: Second Life and Greek Gambling (Malaby)
“Technoliberalism entails an intense suspicion of vertical authority, a commitment to making technology universally accessible and beyond institutional control and a deep faith in the positive aggregate effects that follow from individual use of this technology for the purposes of creative expression” (Malaby 2013).
“digital anthropology’s study of games must also work to confront the relationship between this cultural form and the subjective experience it is contrived to elicit. Anthropologists are well placed to move beyond hackneyed understandings of the nature of play (as normatively charged, without stakes and separate from everyday life)” (Malaby 2013).